Worked on a group that created a chess app in Android Studio with fully functioning chess logic, user vs user gameplay, as well as user vs AI gameplay.
- Local device user vs user gameplay
- Local device user vs computer gameplay
- Chess pieces follow traditional movement rules
- Game recognizes whose turn it is
- Game recognizes when a checkmate or stalemate is reached
- Game prompts user to keep playing, quit playing, or change modes upon game ending
- Created class called Piece, which has several subclasses : Rook, Queen, etc
- In main activity, creates 8x8 matrix of Pieces, as well as two 8x8 matrices of TextViews, layered on top of each other, one for background tiles and one for pieces
- Logic is done on the Piece matrix, and then reflected on the TextView matrices
- Each click program checks whose turn, whether a win has happened, or whether the king is in check
- Bot can be supplemented after each player turn if mode is set to Bot
- Predictive move feature - ability to see possible moves
- Sound effects/animation
- Customizable UI - pieces, board colors, etc
- Leaderboard ranking system
- Different levels of bot strength/playing types